![]() ![]() Look at references for the environment too. They key is they are “references” to get inspired by – not outright copying their designs.Īnd don’t just look at references for characters. Below is the final product in-game.Ī lot of great, classic animators used references, as I talk about in my article, “ The Visual Design of Puzzledorf“. The 3 blue characters are early concepts for Puzzledorf’shero, although 1 is unfinished. ![]() The graphics of my game Puzzledorf were partly inspired by the block pushing puzzles from the early Gameboy Pokemon games, so I used old Pokemon sprites for inspiration, as well as top-down sprites from random RPG games I liked the look of. And don’t forget that part of creating a particular feeling is using the right colour palette, of which I have some you can use here. Are you hoping to catch the feeling of a SNES game? Or SEGA Mega Drive? Look at games from those systems. Is there a particular game, or genre, you want to emulate the look of? Do some google searches, look at other games. The first thing you should do, if you’re not sure about sprite sizes, is find references from other games. ![]()
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